Published Writing Samples
The buttons above link to the full published bodies of work I’ve produced for external platforms, representing long-form, real-world writing created under editorial constraints, deadlines, and audience expectations.
My personal blog lives in the main navigation at the top of the page and it’s where I continue to experiment, document learning, and develop ideas in public.
The samples below are curated selections from across these platforms, chosen to highlight range, clarity, and how I think through problems as a writer.
Selected Writing Highlights
How to Play Flesh and Blood TCG. A Beginner’s Guide
Card Gamer. March 2025
Card Gamer. March 2025
Long-form educational content. SEO and onboarding focused
This guide was written as a true onboarding piece for the Flesh and Blood TCG (FAB).
It assumes no prior knowledge and walks new players through the rules, structure, and decision-making involved in a game of FAB without talking down to the reader.
The goal was clarity over hype. It’s designed to reduce friction for first-time players while still respecting the intelligence of an audience that wants to learn a complex system correctly.
FPLog 15 – The n8n Onboarding Issues No One’s Talking About
Futureproof Directive · September 2025
Futureproof Directive · September 2025
Product onboarding review. UX friction analysis. Buyer-beware framing.
This post documents my first-time experience onboarding into n8n, with a focus on where expectations break down for new users exploring AI automation.
Rather than repeating marketing claims, I walked through the trial exactly as a beginner would, noting where setup felt intuitive and where hidden dependencies introduced friction.
The piece intentionally calls out gaps most reviews gloss over, especially the mismatch between “free trial” messaging and the immediate need for paid API access to test core features.
It reflects how I evaluate tools in practice: not just whether they’re powerful, but whether they respect a user’s time, budget, and learning curve.
Top Five FAB Heroes You Shouldn’t Let House-Sit
Card Gamer. April 2025
Card Gamer. April 2025
Humor-driven long-form content. Lore-heavy audience targeting. Brand voice.
This piece was written as a deliberate shift away from instructional content and into personality-driven storytelling.
The humor is the point. It leans heavily on lore, community in-jokes, and shared audience knowledge to create something that only works if you truly understand who you’re writing for.
The challenge wasn’t being funny. It was sustaining a comedic premise over long form while keeping the tone consistent, the pacing tight, and the voice unmistakably mine.